On the opposite side Cell will kill the players a lot as they team up on players and never really relent. The problem with cell is they don't seem to roam and own Pacific City like Crackdown 1's gangs do. Cell only poses a threat to your life in tactical strongholds and much more so when they start bringing out heavily armored turret wielders.
Another strange enemy type is the enemy you make yourself, the peacekeepers. If you kill too many peacekeepers or civilians they turn on you to teach you a lesson. In both games now they prove to be absolutely worthless as threats. One achievement requires you to die twenty five different ways, being killed by a Peace keeper was one of the last ways I had left to die after 30 hours of playing the game.
All of this ends up being pretty pointless because by the end of the game your Agent is jacked. In the first game you got some height, speed and strength but had a tiny life bar Crackdown 2 gives you a shield and 5 life bars to blow yourself up with which is usually the case. Not even deaths from tall heights are a problem anymore with the game's huge new ability, the wing suit.

The best way to describe the wing suit is that it controls like the Wing Cap from Super Mario 64, except better. Your given an indicator when you can start to pull up as you can pull down into a dive anytime. It takes a lot of practice to grasp complete control of but its a great tool for quick travel across a cityscape. The wing suit also can be used to cushion any fall as long as you open it before hitting pavement or used at the end of a jump to get extra distance.
The firearms and explosives work the same with the only additions being bigger guns and silly explosives shaped like ducks. The melee combat has been completely redone and the Agent finally learned how to actually go hand to hand, especially since in the first game you could only roundhouse kick. With an arsenal of fists, feet, slides and ground pounds the fighting system looks good and feels good to use. Jumping into a pile of freaks is really satisfying when your connecting all your melee hits like a fighting master. The ground pound also returns and is still a great way to clear a mob or a fellow Agent from the top of a tower.

As I said driving is still useless, and it's a bit disappointing with the removal of transforming cars. The Supercar is back and is the fastest car in the game and a good mob sweeper. The SUV also returns and can bound into the air a lot higher than before while the climbing walls aspect is still a bit shaky. Then back from the first game's DLC are the quick and turret mounted buggy and turtle like battle tank. You can get a helicopter but they only spawn on the Agency Tower and the Unity Heights tower. The helicopter though is the best vehicle in the game allowing you to scan from above and traverse the cityscape like its nothing until it blows up after a few shots to its frame.
The big part of the game is still collecting and stunts and its much improved. Except for audio logs all collectibles and stunts can be located on the Achievements tab in the pause menu or my favorite addition the up button on the d-pad. Pressing this activates a quick scan for orbs on your mini map just like InFamous. Grey orbs represent the LIVE orbs that must be collected with a friend, Green represent Agility Orbs and dark blue represents the Hidden Orbs. It's a great choice to steer players in the direction of collectibles instead of flashing a neon sign. When you get very close to an orb, make sure your ears aren't full of wax as you listen to the all to familiar hum of the floating colored energy orb.




Comments
RSS feed for comments to this post