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Two Worlds II (PS3) Review

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SouthPeak Interactive has released the sequel to the “not-so-epic” Two Worlds from 2007. It’s been about four years since developer Reality Pump laid that egg on our consoles in hopes of cashing in on the popularity and gameplay of more solid franchises like The Elder Scrolls series. The original wasn’t able to do so, but with a nice bit of time and plenty of feedback from the gaming community, we want to see if Two Worlds II is able to erase our memories of its subpar predecessor.

To begin with, the controls in Two Worlds II are almost immediately a fail. That’s due to in great deal to the controls feeling clunky right out of the gate. The other major flaw in maneuvering through this game is the complete and total lack of a targeting system. Everything else is at least manageable in terms of navigating the game’s world. Running feels smoother than it did in the original and once you get over the lack of targeting, you can almost handle battles and combat. As mentioned in regards to the running, moving is much smoother. And it looks smoother too.

The biggest improvement in this sequel over the original happens to be the looks. Everything from the animations to the backgrounds appears to look a lot better this time around. Despite all the first game’s faults, the graphics were decent, which lets you know that this one looks pretty nice. Unlike the first game, there is no clipping or tearing during gameplay, so you won’t have to go through twenty patches like you did in the last game.

If you can get past the annoying voice acting, the audio is almost as good as the visuals themselves. If you can imagine a really bad knockoff of the new Batman, you already have a good idea of what your hero sounds like in this game. The attempt at sounding tough or “hardened” usually comes off more comical because it just sounds so bad. Clearly someone on the production staff likes the Dark Knight and was desperate to do their impression of Christian Bale for the game. Unfortunately no one told that person that their impression sucks. Because of this the audio takes a huge flop. Everything else in the game sounds nice. From combat to just walking, the environments and sounds bustle. The game’s soundtrack is seriously one of the most generic RPG compilations of music you will ever hear, but is able to compliment the game.

The game’s story is very weak and almost as generic as the soundtrack you’re stuck listening to throughout. Things are set after Two Worlds and the story tries to continue moving from the precious release. As many gamers know, an RPG needs a few things to be good. It needs a coherent story, a solid combat system, and plenty of character customization. This game only has two out of three and I bet you can guess which two.

The game’s crafting system allows for nearly anything to be crafted, conjured or salvaged. Do you have too much loot? “Mo loot, Mo problems!” Use your extra treasures by breaking them down to their base elements and upgrading the weapons you do use with the elements from those you don’t. You can use dyes to further customize your equipment. There are literally hundreds of alchemical ingredients spread across Antaloor, and you’ll be an expert alchemist in no time. Thanks to the amount of goodies and various ways you can use them, Two Worlds II sports one of the best crafting systems around. The question is whether or not you can stand the game’s story or combat to actually gather the ingredients to utilize the deep crafting system.

Overall Two Worlds II is a major improvement over the original. The problem is that the original was so bad, that almost anything would have been an improvement. The game’s graphics are nice, but still flawed. The generic RPG soundtrack will push away a lot of gamers after less than an hour of gameplay. The meat of this game is the customization with features like the deep crafting system. Let’s be honest though, you only want to spend time crafting and brewing weapons if you enjoy using them. Sadly most people will not. If you just can’t get enough Elder Scrolls knockoffs though, you might want to rent this one.

Graphics
7.0

Audio
7.0

Gameplay
7.0

Replay
5.5

Genre
RPG

Final
7.0

 

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